Sonic Cd Soundtrack
Contents PlotThe evil steals over, where special stones known as the are found. The Time Stones are powerful gems that are capable of controlling the passage of time. Robotnik had his eye on these stones all along, ever since the planet appeared on the last month of the year. Upon locating Little Planet, Dr. Robotnik and his robot cronies immediately chain Little Planet down on a mountain with the face of Robotnik carved into the mountain, then Robotnik and the Badniks set about converting the world into a giant fortress. Arrives on the scene to stop Robotnik from taking all the Time Stones that will allow him to manipulate time and conquer the world.Using his unrivaled speed, Sonic must travel through the past, present and future of each to ensure a good future and to find Dr. Robotnik's latest invention,.
At the end of the stage, Sonic meets the soon-to-be recurring character, who, much to his dismay at first, has a massive crush on him. As he enters, Amy follows him, and Metal Sonic swoops in and kidnaps her. Now Sonic must rescue Amy as well as defeat Robotnik. The doctor also makes an appearance at the end of every round. Once in, Sonic encounters Metal Sonic and the two against each other, with the doctor flying closely behind. Should the hedgehog outrace his metallic doppelganger, Metal Sonic gets struck by Dr.
Commercial (CD) published by WAVE MASTER ENTERTAINMENT (distributed by avex marketing) on Nov 23, 2011 containing original soundtrack, vocal from Sonic CD / ソニック・ザ・ヘッジホッグCD / Sonic the Hedgehog CD with compositions by Masafumi Ogata, Naofumi Hataya, Spencer Nilsen performed by Keiko Utoku, Casey Rankin, Pastiche, Cash.
Robotnik's laser, leaving him out of the picture for the time being as Sonic is able to rescue Amy.At the end of the game, depending on whether all of the have been collected or if a good future has been ensured in every single zone, the game will end in either a good future or a bad future. In the good ending, Sonic and Amy land back on Sonic's world as Little Planet orbits away in freedom. In the bad ending, Sonic and Amy come home, but Robotnik escapes with a Time Stone. As he gloats of his victory, Sonic throws a rock at him, apparently bringing him down.
The credits are identical in both endings, but the after-credits scenes are different. In the good ending, Little Planet's mythical seeds will land on the ground and many of its flowers will come into existence and the game tells the player 'You're Too Cool!' ; in the bad ending, a time warp will ensue overhead, restoring the ruined mountain and its grip on the doomed Little Planet in an instant as the player is told to 'try again and save Little Planet forever.' GameplayWhile featuring the same gameplay elements as its predecessors in that the player controls Sonic as he ventures his way to defeat his nemesis Dr. Robotnik, the main innovation of this chapter in the Sonic series is the manner in which the player can travel to four different versions of each zone, each in one of three different time periods of the same location: Present, Past, Good Future and Bad Future. This is accomplished by speed posts scattered around the level, bearing the labels 'Past', and 'Future'.
After running through one of these posts, the player has to run at top speed for a few seconds without stopping, to travel into the respective time period. Because these signs are relative, there are no 'Past' signs in the Past, and no 'Future' signs in the Future; that is, warping to the past in the future returns the player to the 'present' time and vice versa. Each stage has three 'Acts' (although they are called 'Zones' in this game, see below), the third of which always takes place in the future.The robot-generating machine from the past of.The different time zones feature changes in the level music, graphics and layouts of platforms, enemies and obstacles. In addition, the robots within a level fall into a state of disrepair as time passes; in the present, some machines have become worn down while in the future all of them have. This affects the speed and attacking ability of the robots; some of them become completely ineffective, while others do not significantly change.The appearance of the future changes depending on the actions of the player in the past. Hidden within the past of every act, there is a.
If this machine is destroyed within a zone or all seven Time Stones are already collected, all of Dr. Robotnik's robots will be destroyed in the past (as are some in the present). Should the player warp into the future, it is a 'Good Future' in which there are no enemies and fewer hazards, and the landscape is a perfect balance of nature and technology. If the machine is not destroyed, the warp will lead the player into the 'Bad Future' in which Dr.
Robotnik's robots run rampant, there are more hazards (though due to wear on some of the enemies, not always as many as in the past) and heavy pollution has harmed the level (such as poisoned water or corroded structures).The from the past of.In addition to the robot generating machine, hidden within the past of each level is a, which projects a hologram of squashing one of that particular zone's animals underfoot. Destroying this machine causes animals to appear in the past and present levels. However, the animals are always present in the Good Future, regardless of whether or not this machine was destroyed.After being destroyed, both the robot transporter and the Metal Sonic will remain as such, even if the player loses a life within the zone.The third zone always takes place in the future and is mainly a short run up to the boss fight against Dr. Most boss battles are more elaborate than those in the other Sonic games and typically require fewer hits than the usual 6 or 8. These boss battles, however, require more effort to actually hit Robotnik; one battle takes place on a makeshift pinball table and requires the player to use flippers to get up to Robotnik. Two battles do not involve hitting Robotnik to damage him; one takes place on a giant treadmill where the objective is to wear out Robotnik's machine by running on it, and the other is a race against Metal Sonic.
The appearance of the third zone depends on the player's actions in the other two; if the player has achieved a Good Future in the other two zones (or all the Time Stones are collected), this zone will be a Good Future as well. However, if only one or neither stage has been made into a Good Future, the third zone will be a Bad Future. If all the third zones have Good Futures, the player is able to see the good ending but if the player gets all of the Time Stones and all good futures, then a bonus ending is seen.Sonic the Hedgehog CD was the first Sonic game to use a backup save, using the internal Sega CD memory or a backup RAM cartridge. The game saves after the end of each third zone (after which, a new level begins) and is also the first game to feature the mode where the player can replay completed in the fastest time possible.Players guide Sonic who runs around levels at high speeds and collect Rings. Sonic can use (albeit it functions differently to that of ) and a new move was added to complement the spin dash: the (aka Strike Dash or Figure 8).
The Super Peel Out, performed in a manner much the reverse of the spin dash, by pressing up and any jump button causes Sonic to rev in position until the button is released, at which point he speeds off. Main article:The utilizes the 's enhanced graphical capabilities.As in Sonic the Hedgehog, Special Stages can be accessed at the end of each zone if the player has collected, and is holding on to at least 50 rings.
A giant ring will float above the finishing sign which Sonic can jump through to enter the special stage.The special stage consists of a three-dimensional, flat surface. To complete a stage and collect the Time Stone reward, the player must seek and destroy six UFOs flying around the stage. The UFOs move around in an erratic fashion, which can make them hard to hit. If a UFO is destroyed, it gives a prize. A Ring Bonus for UFOs with yellow frames, and a temporary speed boost for ones with white frames. If the timer goes below 20 seconds, a special blue-and-red UFO appears in the center. Although this UFO doesn't count towards the actual UFO count (in other words, the number won't decrease), it awards the player an extra 30 seconds, allowing them more time.In addition, there are many different types of stage environment that can make or break your game.
Springs bounce Sonic upward, bumpers bounce Sonic back if he tries to stray off-course, fans make him hover for a short time, chopper tiles slow him down and cause Sonic to lose rings, and dash panels force him into different directions. If Sonic steps into the water portions of the stage, he will proceed slower, and ten seconds are lost from the clock. In the Special Stage Time Attack, the water does not cause a time penalty.Unused Special StageUnused Special Stage.An extra special stage can be accessed from the Sound Test menu by setting all the 3 selections to 07. According to a former Sega Europe QA Tester, an extra Time Stone was to be collectible here.
When collected in addition to the previous, 'S' TV monitors would appear where the ring TVs were previously located. When broken, Sonic would morph into a gimped version of, which would simply grant invincibility and greater speed. Graphics would not change.
DescriptionThis sound pack, selectable on the start game screen, replaces all music tracks in Sonic Boll with their closest counterparts in Sonic CD. The sound files in this pack were ripped directly from the 2011 release of Sonic CD on Steam, and trimmed where necessary to match their in-game loops.Out of the seven main tracks, Collision Chaos plays in desert and volcano areas, Tidal Tempest in beach and snow areas, Quartz Quadrant in ghost houses, Wacky Workbench in airships, Stardust Speedway in night areas, and Metallic Madness in finale areas. All other areas play tracks from Palmtree Panic. Additionally, past themes play underground and underwater, good future themes in bonus and heaven sections, and bad future themes in castle sections.
All other sections play present themes.2. InstallationThis sound pack is designed to work in Sonic Boll 1.9.3. To install this sound pack, extract the parent folder in this download to your Sonic BollskinsMusic folder. The pack will become available the next time you access the start game screen.Waveform.
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