Super Puzzle Fighter Ii Turbo Ending

четверг 23 апреляadmin

For Super Puzzle Fighter II Turbo on the Arcade Games, GameFAQs has 3 cheat codes and secrets.

Super Puzzle Fighter II Turbo - Walkthrough/FAQ Super Puzzle Fighter II Turbo FAQ by John JungLatest version online at:0.0000000Introduction-As I wait for Winter Break to come to an end, I thought I'dwrite my first (complete) FAQ. I've half-written one forTactics Ogre, but never got to finish it.In my diagrams,Any lower case letter means a crash gem - r,y,g,bAny upper case letter means a normal gem - R,Y,G,BAny 'V' is a diamond.This is written in mind for those of who know about SPF alittle already, so if you don't understand something basicabout the game through this FAQ, please critique me aboutit and why it was hard to understand. Or you could alwaysread another FAQ.

^^Also, this is discussed with the PSX version in mind.Anyway, here goes.Gameplay & Basics-In this game, the basic goal is to fill up your opponent'sColumn 4 (the fourth from the left), which gives you thevictory for that round. To do this, you have to break gemswith your crash gems.

Crash gems are the circle-shaped gemsthat come down, and when you put a crash gem next to a gemof the same color, all of the same-color gems will breakand send an 'attack' over to your opponent. When you makea rectangle shape with your regular gems, they are 'powergems' that end up sending a more powerful attack (4separate regular gems would do an attack of 4 on theother side, while a 2x2 power gem does about 8).The Diamond gem, which occasionally will appear and makeyou either really happy or really angry, destroys all ofone color on your playing field. It will destroy whatevercolor it ends up on top of.

Why would you get really angryat it? First of all, if you destroy a power gem with aDiamond, it'll do much less damage. I once had a 2x10 powergem that I was forced to destroy with the Diamond; insteadof the usual 40-60 that it would send over, it just sentover about 25. I'm guessing that it counts it as if itwasn't a power gem, but just a bunch of regular gems. Andsecond, sometimes, it'll force you to destroy a certaincolor because there aren't any other colors you can destroy(I can hear all you master chain gurus groan right now)and it screws up a planned attack sometimes.So anyway, when you break gems and attack, you'll send anumber of 'counter gems' to your opponent.

These are theblocks with the numbers inside. These gems will countdown each time that you drop a piece. When it reacheszero, it becomes a regular gem. The counter gems canbe broken prematurely, though; when a crash gem or anormal gem is broken right beside it, it will break.Use this to your advantage; when you're near the top andneed breathing room and you get a same color crash gem/normal gem piece, use it to clear some space.Now, sometimes when you're playing you'll see the attackthat's about to happen (you see the number and the warningmessage on the top). If you want to, you can 'counter'this attack or at least soften the blow by breaking yourgems. Let's say you see an attack of 20.

If you break acertain amount, let's say enough to normally send over 10to your opponent, the attack you receive will be 15.Basically, you need about twice the amount to cancel out theattack that's being given to you. This may not sound like agood idea, but when the amount you'll receive will instantlykill you (say, 60+), you certainly want to counter as muchas you can. Advanced players even use this technique to controlthe amount of counter gems they get. For example, against Ken,if you see an attack of 10 or so, you might want to break a 2x2power gem if possible so that you can get just a shower of redgems, instead of some green being added to it.Chaining, I will cover in detail in the next section.General Tips:- Use countering to your advantage. If you see that your opponent isabout to send over a huge attack that might kill you, time it sothat his attack will be a counter to one of your attacks. Think aboutit; if you send over 20 right as he's about to send over about 80,then you'll only take 40 damage!

(You send 20, he uses 40 out of his80 to counter it; then there's only 40 left on his attack) If youwait until he attacks and then you counter his attack? You'll gethit with 70, (You counter 10 out of 80 using your 20; there's 70 lefton his attack) enough to kill in almost any instance.- Try to never fill up your Column 4 unless it's absolutely necessary.I always tell my friends (they're sick of hearing it now, probably)that every gem you put on that column is 6 less blocks youropponent has to send over. What this means is that since you losewhen you fill up Column 4, you want to always leave it open.Say you have that column 5 gems high. Your opponent needs an attackof 48 to kill you.

But say you have it only 2 gems high, and thenyour opponent needs to send 66 to kill you, which is a lot harder todo. And since every piece can contribute 2 gems high to this column,you can go down in a hurry if you're not careful.- Never cover up your power gems that you're creating. I've seen manybeginners cover up a power gem in order to make another one, or justbecause there's nowhere else to put the block. Then a few turnslater, they get the crash gem they need but it's too late.Try to leave a way to reach the power gem at all times, in caseyou need to break it. Of course, if you either know what you'redoing (chaining, perhaps?) or you're willing to risk it, feel free.- A helpful way to do the above is to have a 'fuse' leading to a powergem.

Super Puzzle Fighter Ii Turbo Ending

By that I mean that you can keep placing a gem of the same colorby each other so that you can reach it. Like this:GG GGB GGBRRR RRR RRRRRRBG - RRBG - RRBGRRBY RRBY RRBYLeading that red color 'out' like that so you can reach it will allowyou to break stuff that's underneath so that you can dig out.- Try to learn all the characters' patterns and use them to youradvantage. For instance, Ryu's column 1 counter gem pattern willdrop all Red gems. So if you're playing against Ryu and you fillup your Column 2 with mostly Red, then you can mount a hugecounterattack when he attacks.

I'll cover a lot of thesecharacter-specific tactics in the characters' section.- When you're about to die, think carefully. Most of the time, thereIS a way out; Hold left or right when a piece falls if you don'tknow where to put it.

Usually you should have some space on eitherside of the playing field, and it'll buy you another turn. A lot ofthe time if you wait long enough, something will break and letyou play on. Keep a keen eye on the next piece; if you have a colorthat you can break, always make it possible to break it. In otherwords, when you see a red crash gem in the 'next' box and you havea piece that has red on it, face the red up so that you can break it.- MOST IMPORTANTLY: In fighting games, a little jab takes off a littlebit of your opponent's life.

In puzzle fighter, sending littleattacks is like signing a death warrant. During most of the game,you should work as hard as you can never to send tiny attacks(ESPECIALLY in the beginning). I understand that you might haveto clear some room or whatever, but it's imperative that you don'tsend too many tiny attacks (2-8 gems), since all you do is feed youropponent more ammo to attack YOU with. If you can mount a 30+ attack,almost.any. pattern becomes somewhat hard to handle. But if yousend little attacks, even Akuma and Devilot can get slaughtered.Remember, big attacks are what really damages your opponent.

Everyattack under 10 blocks is likely to increase your chances of losing.- A Tech Bonus is what you get when you drop a diamond on nothing.I don't know what it does or why it's there, but it's good whenyou don't want to break anything with the diamond.Special Section: Chaining-Chaining's a really interesting concept. Basically, if you breaka certain color, and as a result of that, another set of stuffbreaks, and that leads to another, it's called chaining.

Example:Yr yYYYYYYgY r gRRRR - RRRR - -bRRR bRRR b gGGGRR GGGRR GGG bBBGGG BBGGG BBGGG BBBBGGG BBGGG BBGGG BB1 chain 2 chain 3 chain 4 chainThe above would probably do about 50-60 or so, I think.Mathematically, chaining will produce the best results, thoughbreaking two colors at the same time seems to rule over 2 chains(see below). I've done a 7th chain that added 40+ to anattack, and all it was a crash gem and 2 normal gems.

The totaldamage ended up being 97. The biggest I've ever heard ofbeing done is a 9 chain.When the number of gems you break are small, it looks like thechain just multiplies your attack out flat. So if you had anattack that could send over 4 normally on the 5th chain, you'dprobably see an attack of about 15-20 from it.

Walkthrough

The multipliergoes down a lot as you have bigger power gems. For example,a 2x5 normally yields 26 (25 plus the crash gem). On a 2ndchain, it just does 28.When you have two gems (normal or power) of different color, itseems that it's better to break it at once than when you canchain them.

For example: r = red crash gem; b = blue crash gembr rbRRBB will do less damage than RRBBRRBB RRBBThe first attack probably does about 15, while the second will likelydo about 25. Even when the power gems are bigger, this will hold.For instance, I've broken 2 2x6 power gems at the same time, and itdid about 60-70 I think. A 2-chain probably would have done about 50or so.I don't know why this is, but it seems to work. Of course, if youdo 3-4 or even bigger chains, the 3rd and 4th chains will definitelyadd more to the total; but when you have the choice between a 2chain and breaking the 2 at the same time, go for the same-timeattack. It looks to make the most difference in little attacks:brb rRB will do about 10-14 damage, while RB will do 6.I think as you get better and better at this game, you should cometo realize that chains can be a really powerful tool.

Especiallywhen you're playing against advanced players who never send attacksunless they're 30+, chaining is useful because you don't getinterrupted in your setups, and also because you don't send tinyattacks to your opponent.I'll cover setting up chains (Though I admit I'm not an expert, Ithink I can do it decently. ^^) in a later version.The Characters-I will rate each character's usefulness to types of players:chainers, big power gem players, and small attackers.

Notesmall attackers always get a bad rating. There's a reason.better players usually don't attack small. ^^Chainers denote people who try to use chains a lot and notrely so much on power gems and.succeed.

often enough tojustify using it. If you try to chain and you're noteffective (I know I fall under this a lot), you get classifiedas a small attacker.Power gem players are the kind of people who make big powergems and break a bunch at once rather than doing much chaining.Small attackers are ones who will mostly attack just up to 2 rows;attacks of 12 or less.If you think you're good at chaining and making power gems andutilize it well, average the two marks (chain, power) and add 2.That should give you an accurate indication of where you stand.If you're pretty fast (you can handle going speed 5 on vs.

Mode),give yourself an extra point or two.RyuChainers: 5Power Players: 5Small Attacks: 4Overall: 4Counter gem pattern:RGBYRGRGBYRGRGBYRGRGBYRGCapcom really didn't give Ryu enough power as they have done in thepast. His pattern is very easy to set up against. The only strengthin the pattern is that you will always need a yellow breaker todig your Column 4 out. It also has a tendency to trap you in themiddle columns; if you don't have a green breaker for column 2, youwon't be able to reach column 1. Still, it's very weak and Ryushould only be picked if you want a challenge.Strategies when playing:-Normally, with all characters (except Dan, of course), you have tobe careful about making small attacks.

But not with Ryu. It nevermatters how much you send, so send as much you can in whateverfashion you want. So in the beginning, you might want to send afew small attacks to mess up your opponent. Ryu is all abouttiming more than any other character. This is radically differentfrom Ken's style, which is interesting - more on that later though.All you can do is send over a lot and hope that your opponent won'tget many yellow crash gems.Strategies when playing against:-Well, this is a little more elaborate, since you can have a lot offun against Ryu. One thing you can do to help save yourself is toplant a yellow crash gem somewhere in column 3 or 5 and when youget attacked, hopefully you should make it.Another thing is that you can set up a lot of chains. Since youknow exactly what's gonna land where (counter gems), you can plandevastating chains to send Ryu flying.You can surround columns with a color.

Try surrounding Column 4 withyellows; fill Column 3 and 5 with yellow to get 3x power gems easily.You can also try to link colors together. I've carpeted my first rowwith red before, and then if Column 1 or 5 breaks, the other will endup breaking too. You can do the same with 2 and 6.(On the last two strategies - you can use similar strategies againstDonovan, but more on that later)In breaking Column 3 or 5, you can break all of 4 if it's still incounter gem form. I've had a blue break come up that broke all ofcolumn 3, and broke all of 4 in the process, since it was allcounter gems.Overall-You'll be a bit disappointed if you're a Ryu fan.

If you're one ofthose I-have-to-play-Ryu people, you have to get better at thisgame real fast if you want to win. =)-Chun-LiChainers: 3Power Players: 3Small Attacks: 1Overall: 3Counter gem pattern:YYRRGGYYRRGGRRGGBBRRGGBBPoor Chun-Li. She was my favorite when I first started playingSF2 - World Warrior. She's been ok in most games so far and prettystrong in SFEX + @, but in this game she's a pushover. As you cansee, her counter gem pattern yields power gems for her opponent.Experts can use her to win, since she is still a lot better than Dan,but it's always a challenge to win with her. She's perfect for pickingif you're introducing the game to someone new and you want them toget an idea of the game.Strategies when playing:-Well, there isn't much you can do with her either, but try to attackwhen your opponent's playing field is not level; then the power gemform at least broken up a little. Use Dan tactics (don't send over toomuch, and send a lot at once), but you don't have to be as carefulwith Chun-Li.

You can send some over, but don't send too much.Strategies when playing against:-I've had some of my biggest power gems from playing against her(since I rarely get to play against Dan). If you stack Column 3with pure red and break yellow with the Diamond if yellow fallsthere, then you can have a monstrous gem of 3x13, which prettymuch guarantees you a victory.You can also chain easily against her when you know her pattern.

Setup some wicked chains! =)Overall-She's a real challenge to play with. Fun either playing against orwith. Don't expect to win too often though =-SakuraChainers: 4Power Players: 6Small Attacks: 2Overall: 5Counter gem pattern:GBBBBYGRRRRYGBBBBYGRRRRYSakura's a lot cuter in this game than in other SF games. =) She'snot too bad to play with but Diamonds are her worst enemy. More onthat below.

It's interesting to note how Ryu and Ken's patterns areboth represented in her pattern. Unfortunately, it's just red andblue rows. She'd probably been the second best player to pickif it was all four color rows. Anyway, she's a modest characterto play with. Her mite mite's are really cute, as well as her giggle.But when she wins and sometimes hollers really loud, it sounds a bittoo masculine.Strategies when playing:-Above all, fear the diamond!! I would not send over any large attacksuntil your opponent gets his/her first diamond.

If red or blue isbroken after a huge attack, watch out. XXOtherwise, send mid-to-large size attacks. Sending little attacksand filling up the middle 4 columns with all red for your opponentwill get you a loss in no time. Try to send over at least 20 or soin each attack.Strategies when playing against:-I always seem to spend so much more time in the 'against' section.

And f. Offerup contact. that waste of air using scammer.